B_PGM Computer graphics and multimedia
University of Finance and AdministrationSummer 2025
- Extent and Intensity
- 2/1/0. 5 credit(s). Type of Completion: zk (examination).
- Guaranteed by
- Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková - Prerequisites
- Basic programming (C#), basics of linear algebra and mathematical analysis.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- The aim of the course is to familiarize students with the theory and skills in the field of computer graphics. The student will be able to create his own project in accordance with the principles of computer graphics and multimedia.
- Learning outcomes
- Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.
- Syllabus
- 1. Color vision.
- 2. Raster and vector graphics.
- 3. Digitization and encoding of raster images.
- 4. Audio coding; Basic principles of compression.
- 5. Definition of multimedia, overview of peripheral devices.
- 6. Data formats for image, sound and video.
- 7. Windows API for working with image raster.
- 8. Windows API for working with sound and video signal.
- 9. Multimedia and signal processing; OpenGL Basics.
- 10. DirectX interface for raster operations and sound.
- 11. Creating your own multimedia project.
- 12. Presenting your own multimedia project.
- Literature
- required literature
- NAVRÁTIL, Pavel. Počítačová grafika a multimédia. 2. vyd. Prostějov: Computer Media, 2021. ISBN 9884863.
- recommended literature
- HORNÝ, Stanislav, BEDŘICHOVÁ, Petra. Praktická učebnice tvorby multimediálního obsahu. Průhonice: Professional Publishing, 2018. 123 stran. ISBN 978-80-88260-29-5.
- MARSCHNER, S., P. SHIRLEY. Fundamentals of Computer Graphics. 5th edition, Natic, US: A K Peters/CRC Press, 2021. ISBN 978-036750-503-5.
- Teaching methods
- Teaching takes place in the form of lectures and exercises, supplemented by excursions to the VŠFS multimedia studio. The knowledge gained from the lectures is practically used when programming in Microsoft Visual Studio.
Participation in lectures and exercises (also online) is mandatory. The minimum participation in exercises/seminars in the face-to-face form of study is 75 %, in controlled group consultations in the combined form of study 50 %. - Assessment methods
- The course ends with credit and an exam. To obtain the credit, it is necessary to submit tasks according to the teacher's instructions.
Your own computer graphics and multimedia project must be submitted and presented for the exam. - Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 12 hodin KS/semestr. - Teacher's information
- https://is.vsfs.cz/go/y749bu
The subject website presents a LINK to the team (subject) in MS Teams (then select your teacher's channel).
Study materials (lectures, video recordings, ...) of the subject can be found in IS VŠFS: https://is.vsfs.cz/auth/el/vsfs/leto2025/B_PGM/
CONTACTS for the teacher: guarantor Ing. Renata Janošcová, Ph.D - 37037@mail.vsfs.cz.
CONSULTATION: information can be found on the personal pages of teachers in IS VŠFS (Teaching).
ISP and REPEATING students: Contact your teacher at the beginning of the semester (first - second week) and agree on the specific conditions of attendance and evaluation.
WE RECOMMEND submitting an application for inclusion in a timetabled (seminar) group to a specific teacheraccording to the instructions from the study department.
B_PGM Computer graphics and multimedia
University of Finance and AdministrationSummer 2024
- Extent and Intensity
- 2/1/0. 5 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- Ing. Renata Janošcová, Ph.D. (seminar tutor)
Ing. Vladimír Nulíček, CSc. (assistant) - Guaranteed by
- Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková - Timetable of Seminar Groups
- B_PGM/cAPH: each even Thursday 12:15–12:59 E404, each even Thursday 13:00–13:45 E404, R. Janošcová
B_PGM/pAPH: each even Wednesday 15:45–16:29 E304, each even Wednesday 16:30–17:15 E304, each even Wednesday 17:30–18:14 E304, each even Wednesday 18:15–19:00 E304, R. Janošcová
B_PGM/vAPH: Sat 16. 3. 9:45–11:15 E307, 11:30–13:00 E307, Sat 6. 4. 9:45–11:15 E307, 11:30–13:00 E307, Fri 19. 4. 14:00–15:30 E307, 15:45–17:15 E307, R. Janošcová - Prerequisites
- Basic programming (C#), basics of linear algebra and mathematical analysis.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- The aim of the course is to familiarize students with the theory and skills in the field of computer graphics. The student will be able to create his own project in accordance with the principles of computer graphics and multimedia.
- Learning outcomes
- Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.
- Syllabus
- 1. Color vision.
- 2. Raster and vector graphics.
- 3. Digitization and encoding of raster images.
- 4. Audio coding; Basic principles of compression.
- 5. Definition of multimedia, overview of peripheral devices.
- 6. Data formats for image, sound and video.
- 7. Windows API for working with image raster.
- 8. Windows API for working with sound and video signal.
- 9. Multimedia and signal processing; OpenGL Basics.
- 10. DirectX interface for raster operations and sound.
- 11. Creating your own multimedia project.
- 12. Presenting your own multimedia project.
- Literature
- required literature
- NAVRÁTIL, Pavel. Počítačová grafika a multimédia. 2. vyd. Prostějov: Computer Media, 2021. ISBN 9884863.
- recommended literature
- HORNÝ, Stanislav, BEDŘICHOVÁ, Petra. Praktická učebnice tvorby multimediálního obsahu. Průhonice: Professional Publishing, 2018. 123 stran. ISBN 978-80-88260-29-5.
- MARSCHNER, S., P. SHIRLEY. Fundamentals of Computer Graphics. 5th edition, Natic, US: A K Peters/CRC Press, 2021. ISBN 978-036750-503-5.
- Teaching methods
- Teaching takes place in the form of lectures and exercises, supplemented by excursions to the VŠFS multimedia studio. The knowledge gained from the lectures is practically used when programming in Microsoft Visual Studio.
Participation in lectures and exercises (also online) is mandatory. The minimum participation in exercises/seminars in the face-to-face form of study is 75 %, in controlled group consultations in the combined form of study 50 %. - Assessment methods
- The course ends with credit and an exam. To obtain the credit, it is necessary to submit tasks according to the teacher's instructions.
Your own computer graphics and multimedia project must be submitted and presented for the exam. - Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 12 hodin KS/semestr. - Teacher's information
- https://is.vsfs.cz/go/y749bu
The subject website presents a LINK to the team (subject) in MS Teams (then select your teacher's channel).
Study materials (lectures, video recordings, ...) of the subject can be found in IS VŠFS: https://is.vsfs.cz/auth/el/vsfs/leto2024/B_PGM/
CONTACTS for the teacher: guarantor Ing. Renata Janošcová, Ph.D - 37037@mail.vsfs.cz.
CONSULTATION: information can be found on the personal pages of teachers in IS VŠFS (Teaching).
ISP and REPEATING students: Contact your teacher at the beginning of the semester (first - second week) and agree on the specific conditions of attendance and evaluation.
WE RECOMMEND submitting an application for inclusion in a timetabled (seminar) group to a specific teacheraccording to the instructions from the study department.
B_PGM Computer graphics and multimedia
University of Finance and AdministrationSummer 2023
- Extent and Intensity
- 2/1/0. 5 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- Ing. Renata Janošcová, Ph.D. (seminar tutor)
- Guaranteed by
- Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková - Timetable of Seminar Groups
- B_PGM/cAPH: each odd Thursday 10:30–11:14 E307, each odd Thursday 11:15–12:00 E307, R. Janošcová
B_PGM/pAPH: each even Thursday 10:30–11:14 E307, each even Thursday 11:15–12:00 E307, each even Thursday 15:45–16:29 E305, each even Thursday 16:30–17:15 E305, R. Janošcová
B_PGM/vAPH: Fri 3. 2. 17:30–19:00 E304, Fri 17. 2. 14:00–15:30 E304, 15:45–17:15 E304, Sat 4. 3. 11:30–13:00 E304, Fri 17. 3. 14:00–15:30 E304, 15:45–17:15 E304, R. Janošcová - Prerequisites
- Basic programming (C #), basics of linear algebra and mathematical analysis.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- The student will be able to create their own project in accordance with the principles of computer graphics and multimedia.
- Learning outcomes
- Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.
- Syllabus
- 1. Color vision. & Nbsp;
- 2. Raster and vector graphics.
- 3. Digitization and coding of raster images;
- 4. Audio encoding.
- 5. Multimedia definitions, peripherals overview.
- 6. Image, audio and video data formats.
- 7. Windows image raster API.
- 8. Windows API for working with audio and video.
- 9. Multimedia and signal processing; OpenGL basics.
- 10. Basic principles of compression.
- 11. DirectX interface for raster operations and audio.
- 12. Interface for programming multimedia applications.
- Literature
- required literature
- J. Žára, B. Beneš, P. Felkel, J. Sochor: Moderní počítačová grafika, 2. vydání, Computer Press, 2005
- S. Marschner, P. Shirley: Fundamentals of Computer Graphics, 4th edition, A K Peters, 2015.
- Teaching methods
- Teaching takes place in the form of self-study lectures. The knowledge gained from the lectures is practically used in programming a computer graphics and multimedia project.
- Assessment methods
- To obtain the credit, it is necessary to submit tasks according to the teacher's instructions. Your own computer graphics and multimedia project must be submitted and presented for the exam.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 12 hodin KS/semestr.
B_PGM Computer graphics and multimedia
University of Finance and AdministrationSummer 2022
- Extent and Intensity
- 2/1/0. 5 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- Ing. Renata Janošcová, Ph.D. (seminar tutor)
- Guaranteed by
- Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková - Timetable of Seminar Groups
- B_PGM/cAPH: each even Thursday 12:15–12:59 S14, each even Thursday 13:00–13:45 S14, except Thu 10. 3., except Thu 7. 4. ; and Thu 10. 3. 12:15–13:45 E000MM, Thu 7. 4. 12:15–13:45 E000MM, R. Janošcová
B_PGM/pAPH: each even Thursday 8:45–9:29 S14, each even Thursday 9:30–10:15 S14, each even Thursday 10:30–11:14 S14, each even Thursday 11:15–12:00 S14, except Thu 10. 3., except Thu 7. 4. ; and Thu 10. 3. 8:45–10:15 E000MM, 10:30–12:00 E000MM, Thu 7. 4. 8:45–10:15 E000MM, 10:30–12:00 E000MM, R. Janošcová
B_PGM/vAPH: Fri 18. 2. 14:00–15:30 S34, 15:45–17:15 S34, Fri 18. 3. 14:00–15:30 S34, 15:45–17:15 S34, Fri 22. 4. 14:00–15:30 S13, 15:45–17:15 S13, R. Janošcová - Prerequisites
- Basic programming (C #), basics of linear algebra and mathematical analysis.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- The student will be able to create their own project in accordance with the principles of computer graphics and multimedia.
- Learning outcomes
- Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.
- Syllabus
- 1. Color vision. & Nbsp;
- 2. Raster and vector graphics.
- 3. Digitization and coding of raster images;
- 4. Audio encoding.
- 5. Multimedia definitions, peripherals overview.
- 6. Image, audio and video data formats.
- 7. Windows image raster API.
- 8. Windows API for working with audio and video.
- 9. Multimedia and signal processing; OpenGL basics.
- 10. Basic principles of compression.
- 11. DirectX interface for raster operations and audio.
- 12. Interface for programming multimedia applications.
- Literature
- required literature
- J. Žára, B. Beneš, P. Felkel, J. Sochor: Moderní počítačová grafika, 2. vydání, Computer Press, 2005
- S. Marschner, P. Shirley: Fundamentals of Computer Graphics, 4th edition, A K Peters, 2015.
- Teaching methods
- Teaching takes place in the form of self-study lectures. The knowledge gained from the lectures is practically used in programming a computer graphics and multimedia project.
- Assessment methods
- To obtain the credit, it is necessary to submit tasks according to the teacher's instructions. Your own computer graphics and multimedia project must be submitted and presented for the exam.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 12 hodin KS/semestr.
B_PGM Computer graphics and multimedia
University of Finance and AdministrationSummer 2021
- Extent and Intensity
- 2/1/0. 5 credit(s). Type of Completion: zk (examination).
- Guaranteed by
- Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková - Prerequisites
- Basic programming (C #), basics of linear algebra and mathematical analysis.
- Course Enrolment Limitations
- The course is offered to students of any study field.
- Course objectives
- The student will be able to create their own project in accordance with the principles of computer graphics and multimedia.
- Learning outcomes
- Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.Students will learn and understand the basic methods of image and sound processing as 2D and 1D signals. They will learn to work with programming interfaces for video, audio and video. They will get acquainted with data formats for picture and sound. They will learn raster operations in Windows API, DirectX and OpenGL and the use of audio API Windows and DirectX. The student will improve in the ability to defend the results of work. They will improve in the practical use of the C # programming language.
- Syllabus
- 1. Color vision. & Nbsp;
- 2. Raster and vector graphics.
- 3. Digitization and coding of raster images;
- 4. Audio encoding.
- 5. Multimedia definitions, peripherals overview.
- 6. Image, audio and video data formats.
- 7. Windows image raster API.
- 8. Windows API for working with audio and video.
- 9. Multimedia and signal processing; OpenGL basics.
- 10. Basic principles of compression.
- 11. DirectX interface for raster operations and audio.
- 12. Interface for programming multimedia applications.
- Literature
- required literature
- J. Žára, B. Beneš, P. Felkel, J. Sochor: Moderní počítačová grafika, 2. vydání, Computer Press, 2005
- S. Marschner, P. Shirley: Fundamentals of Computer Graphics, 4th edition, A K Peters, 2015.
- Teaching methods
- Teaching takes place in the form of self-study lectures. The knowledge gained from the lectures is practically used in programming a computer graphics and multimedia project.
- Assessment methods
- Attendance is not mandatory. To obtain the credit, it is necessary to submit and present your own computer graphics and multimedia project.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 12 hodin KS/semestr.
- Enrolment Statistics (recent)