B_PGM Computer graphics and multimedia

University of Finance and Administration
Summer 2026
Extent and Intensity
2/0/0. 6 credit(s). Type of Completion: zk (examination).
Teacher(s)
Ing. Renata Janošcová, Ph.D. (lecturer)
Guaranteed by
Ing. Renata Janošcová, Ph.D.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková
Prerequisites
Basics of programming (.NET, C#).
Course Enrolment Limitations
The course is offered to students of any study field.
Course objectives
The aim of the course is to introduce students to the theory and skills in the field of computer graphics and multimedia. The student will be able to create their own multimedia project.
Learning outcomes
Students will learn and understand the basic methods of image, sound and video processing. They will learn to work with image, sound and video tools such as Audacity, DaVinci Resolve and others. Students will improve their ability to appear in front of the camera and present the results of their work. They will learn to record sounds in an audio studio. They will improve their practical use of the C# programming language and the .NET platform.
Syllabus
  • 1. Color vision; Raster and vector graphics.
  • 2. Digitization and encoding of raster images.
  • 3. Audio encoding; Audacity.
  • 4. Excursion I. to MMC (Multimedia Center of the "VŠFS").
  • 5. Definition of multimedia, overview of peripheral devices; Processing of audio recordings (MMC/home studio).
  • 6. Data formats for image, sound and video; DaVinci Resolve.
  • 7. Windows API for multimedia work; Processing.
  • 8. Excursion II. to MMC (Multimedia Center of the "VŠFS").
  • 9. Multimedia frameworks; Processing of video recordings (MMC/home studio)
  • 10. Compression techniques; Processing of video recordings.
  • 11. Presentation of audio and video recordings for credit.
  • 12. Presenting audio and video recordings for credit.
Literature
    required literature
  • NAVRÁTIL, Pavel. Počítačová grafika a multimédia. 2. vyd. Prostějov: Computer Media, 2021. ISBN 9884863.
  • PAREKH, Ranjan. Principles of Multimedia (3rd ed.). CRC Press., 2025. ISBN: 9781003588030. Doi: 10.1201/9781003588030. Dostupné z IS VŠFS v sekcii "Knihovna VŠFS" - Taylor & Francis eBooks.
    recommended literature
  • HORNÝ, Stanislav, BEDŘICHOVÁ, Petra. Praktická učebnice tvorby multimediálního obsahu. Průhonice: Professional Publishing, 2018. 123 stran. ISBN 978-80-88260-29-5.
  • MARSCHNER, S., P. SHIRLEY. Fundamentals of Computer Graphics. 5th edition, Natic, US: A K Peters/CRC Press, 2021. ISBN 978-036750-503-5.
  • STEMKOSKI, Lee, Michael PASCALE. Developing Graphics Frameworks with Python and OpenGL (1st ed.). CRC Press, 2021. Doi: 10.1201/9781003181378. Dostupné z IS VŠFS v sekcii "Knihovna VŠFS" - Taylor & Francis eBooks.
Teaching methods
Teaching takes place in the form of lectures in the full-time form of study and concentration in the combined form of study, supplemented by two excursions to the multimedia center of the VŠFS.

Participation in lectures and excursions is not mandatory.
Assessment methods
The course ends with credit in the form of two practical tasks and an exam in the form of a team credit project.
CREDIT is awarded in both forms (PS and KS) for the individual development and presentation of two practical tasks. The first task is focused on the processing of 2 audio recordings (obtained in MMC or in a home environment) in an audio editing tool (optionally Audacity). The second task is the processing of a video recorded in MMC (or in a home environment) into a short video business card. Specific requirements for both tasks will be listed in MS Teams in the relevant subject channel (see the link in the "Link and teacher information" section).

The EXAMINATION in both forms (PS and KS) consists of the presentation of a team multimedia project by all team members (3 students). The project will be evaluated according to the level of processing:
1. Purely graphic work (E);
2. Web multimedia application using template (C#, .NET) (D);
3. A simple custom multimedia game in  Processing or Unity (C);
4. Own a more complex multimedia game (C++, Blender, C, Java,...) (it can also be your BP project, enriched with multimedia elements and computer graphics) (B);
5. Simpler multimedia object/objects in OpenGL/Vulkan (it can also be your BP project, enriched with multimedia elements) (A).

ISP students - same conditions as other students.
ISP and REPEATING students - agree with the teacher on the evaluation method as soon as possible.
Language of instruction
Czech
Further comments (probably available only in Czech)
The course can also be completed outside the examination period.
Teacher's information
https://is.vsfs.cz/go/y749bu
The website of the subject (above) presents a LINK to the team (subject) in MS Teams (then select the channel of your teacher or the form of study - KS or PS).
It is necessary to install MS Teams as an application on your laptop. The presentation will take place in the form of sharing your screen. Prepare yourself on the technical side (+ camera, sound).

CONTACTS for the teacher: guarantor Ing. Renata Janošcová, Ph.D 37037@mail.vsfs.cz.

CONSULTATION: information can be found on the personal pages of teachers in IS VŠFS (Teaching). https://is.vsfs.cz/auth/osoba/37037#vyuka

ISP and REPEATING students: Contact your teacher at the beginning of the semester (first - second week) and agree on the specific conditions of attendance and evaluation.

I RECOMMEND submitting an application for inclusion in a timetabled (seminar) group to a specific teacher according to the instructions from the study department.

6 credits: 150 - 180 hours of study load.
The course is also listed under the following terms Summer 2021, Summer 2022, Summer 2023, Summer 2024, Summer 2025.
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