B_NPH Computer game design

University of Finance and Administration
Winter 2024
Extent and Intensity
2/2/0. 6 credit(s). Type of Completion: zk (examination).
Teacher(s)
Ing. Radim Brixí (seminar tutor)
doc. Ing. Stanislava Mildeová, CSc. (seminar tutor)
Guaranteed by
doc. Ing. Stanislava Mildeová, CSc.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková
Timetable of Seminar Groups
B_NPH/cAPH: Wed 12:15–12:59 E227, Wed 13:00–13:45 E227, R. Brixí, S. Mildeová
B_NPH/pAPH: Wed 10:30–11:14 E227, Wed 11:15–12:00 E227, except Wed 2. 10., except Wed 9. 10., except Wed 23. 10., except Wed 30. 10. ; and Tue 15. 10. 12:15–13:45 E303PC, 14:00–15:30 E303PC, Thu 7. 11. 12:15–13:45 E303PC, 14:00–15:30 E303PC, R. Brixí, S. Mildeová
B_NPH/vAPH: Fri 27. 9. 14:00–15:30 E303PC, 15:45–17:15 E303PC, Sat 12. 10. 9:45–11:15 E303PC, 11:30–13:00 E303PC, 14:00–15:30 E303PC, Sat 26. 10. 9:45–11:15 E303PC, 11:30–13:00 E303PC, S. Mildeová
Prerequisites
Předmět nemá specifické vstupní předpoklady.
Course Enrolment Limitations
The course is offered to students of any study field.
Course objectives
The aim of the course is to acquaint with the principles of games, their history and categorization of games; show the specifics of computer games; build the knowledge and skills of independent developer work using and creating appropriate tools and platforms. The output of the course is a Game Design Document - a design of a computer game (document).
Learning outcomes
The result should be the ability to model the situation and use the potential of digital technologies to create an environment that allows the user to move in a computer-generated space of virtual reality. At the same time, the development of informatics and creative thinking is supported in students.
Syllabus
  • 1. Gamification, principles of the game, history, categorization of games
  • 2. Specifics of computer and mobile games, virtual reality
  • 3. Theme of the game, aim of the game, AI applications
  • 4. Abstraction, mental map
  • 5. Game elements, game theory
  • 6. Game loops, game mechanics
  • 7. 2D and 3D interactive games, d0evelopment environment, Unity
  • 8. Videogame concept art design of GUI objects
  • 9. Use of data, information and knowledge
  • 10. Project Game Design
  • 11. Product marketing
  • 12. Functions of managerial games and business simulators
Literature
    required literature
  • Holan, Tomáš. Unity - První seznámení s tvorbou počítačových her, CZ.NIC, 2021. ISBN 978-80-88168-57-7.
    recommended literature
  • KRUML, David. Vězeň to má spočítané: lekce z teorie her. Ilustroval Nikola KALINOVÁ. Brno: Masarykova univerzita, 2018. Munice, 1. svazek. ISBN 978-80-210-8832-0.
  • GAMASUTRA. The Art and Business of Making Games. 2022. https://www.gamasutra.com/
Teaching methods
The course combines traditional methods of academic teaching and innovative methods of creative and experiential learning: Conventional teaching methods lecturing, briefing Activating methods discussion, heuristic methods, situational methods of and staging methods, business games complex methods group and cooperative learning, individualized learning, critical and systems thinking, brainstorming, collaborating in teams, computer-assisted simulation modeling and experimentation
Assessment methods
Lectures and exercises in full-time study. Managed consultations and tutorials in part-time study. Minimal required participation is 75% on exercises in full-time study and 50% on tutorials in part-time study. Course completion: Credit and exam. The condition of the credit is a 15-minute presentation (full-time at the time of the course + uploading a file in the ppt (x) format to the VŠFS IS). Students choose the topic of the presentation from the areas offered by the teacher. The student uses literary sources and other sources to create the presentation (1st part of the presentation: research, 2nd part of the presentation: practical example). The exam takes the form of a defense of a computer game design (full-time in the exam period + uploading a computer game design document in doc (x) format to the VŠFS IS). The exam is evaluated by the number of points - ie the sum of points for the presentation of the selected topic (50%) and for the defense of the computer game design (50%). Scoring: 90-100 points A 80-89 points B 70-79 points C 60-69 points D 50-59 points E 0-49 points F
Language of instruction
Czech
Further comments (probably available only in Czech)
The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 14 hodin KS/semestr.
The course is also listed under the following terms Winter 2020, Winter 2021, Winter 2022, Winter 2023.
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