B_NPH Computer game design

University of Finance and Administration
Winter 2021
Extent and Intensity
2/2/0. 6 credit(s). Type of Completion: zk (examination).
Teacher(s)
doc. Ing. Stanislava Mildeová, CSc. (seminar tutor)
Guaranteed by
doc. Ing. Stanislava Mildeová, CSc.
Department of Computer Science and Mathematics – Departments – University of Finance and Administration
Contact Person: Ivana Plačková
Timetable of Seminar Groups
B_NPH/cAPH: each even Thursday 10:30–11:14 S16PC, each even Thursday 11:15–12:00 S16PC, each even Thursday 12:15–12:59 S16PC, each even Thursday 13:00–13:45 S16PC, except Thu 2. 12. ; and Mon 29. 11. 15:45–17:15 E303PC, 17:30–19:00 E303PC, S. Mildeová
B_NPH/pAPH: Tue 15:45–16:29 S35, Tue 16:30–17:15 S35, S. Mildeová
B_NPH/vAPH: Fri 15. 10. 14:00–15:30 S16PC, 15:45–17:15 S16PC, Sat 20. 11. 14:00–15:30 E303PC, 15:45–17:15 E303PC, Sat 18. 12. 9:45–11:15 E303PC, 11:30–13:00 E303PC, 14:00–15:30 E303PC, S. Mildeová
Prerequisites
Předmět nemá specifické vstupní předpoklady.
Course Enrolment Limitations
The course is offered to students of any study field.
Course objectives
The aim of the course is to acquaint with the principles of games, their history and categorization of games; show the specifics of computer games; build the knowledge and skills of independent developer work using and creating appropriate tools and platforms.
Learning outcomes
The result should be the ability to model the situation and use the potential of digital technologies to create an environment that allows the user to move in a computer-generated space of virtual reality. At the same time, the development of informatics and creative thinking is supported in students.
Syllabus
  • 1. Gamification, principles of the game, history, categorization of games 2. Specifics of computer (digital) and video games, virtual reality 3. Problems that games solve, well-structured and poorly structured problems 4. Abstraction, mental map of the problem 5. Game logic, game theory 6. Game engine, game scheme from the player's (user's) point of view 7. Development environment, 2D and 3D interactive games 8. Multiagent model 9. Conceptual model, design of GUI objects 10. Use of data, information and knowledge 11. Game Design project (prototype of digital game), product marketing 12. Functions of managerial games and business simulators
Literature
    required literature
  • ALESSI, Patrick: Vývoj her pro iPhone a iPad: programování pro iOS. Brno: Zoner Press, 2012. Encyklopedie Zoner Press. ISBN 9788074131998.
    recommended literature
  • MILDEOVÁ, Stanislava: Systémy pro podporu rozhodování – cvičebnice. Praha : Oeconomica, 2009. ISBN 978-80-245-1631-8.
  • INSIGHTMAKER. TUTORIALS. 2021. https://insightmaker.com/tutorials
  • TÖPFER, Pavel. Algoritmy a programovací techniky, 2. vyd. Praha: Prométheus, 2007. ISBN 978-80-7196-350-9.
  • GAMASUTRA. The Art and Business of Making Games. 2019. https://www.gamasutra.com/
Teaching methods
The course combines traditional methods of academic teaching and innovative methods of creative and experiential learning: Conventional teaching methods lecturing, briefing Activating methods discussion, heuristic methods, situational methods of and staging methods, business games complex methods group and cooperative learning, individualized learning, critical and systems thinking, brainstorming, collaborating in teams, computer-assisted simulation modeling and experimentation
Assessment methods
Lectures in full-time study. Managed consultations and tutorials in part-time study. Minimal required participation is 75% in full-time study and 50% on tutorials in part-time study. Course completion: Credit and exam. The condition of the credit is a 15-minute presentation (full-time at the time of the course + uploading a file in the ppt (x) format to the VŠFS IS). Students choose the topic of the presentation from the areas offered by the teacher. The student uses literary sources and other sources to create the presentation (1st part of the presentation: research, 2nd part of the presentation: practical example). The exam takes the form of a defense of a computer game design (full-time in the exam period + uploading a computer game design document in doc (x) format to the VŠFS IS). The exam is evaluated by the number of points - ie the sum of points for the presentation of the selected topic (50%) and for the defense of the computer game design (50%). Scoring: 90-100 points A 80-89 points B 70-79 points C 60-69 points D 50-59 points E 0-49 points F
Language of instruction
Czech
Further comments (probably available only in Czech)
The course can also be completed outside the examination period.
Information on the extent and intensity of the course: 14 hodin KS/semestr.
The course is also listed under the following terms Winter 2020, Winter 2022, Winter 2023, Winter 2024.
  • Enrolment Statistics (Winter 2021, recent)
  • Permalink: https://is.vsfs.cz/course/vsfs/winter2021/B_NPH